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I'm going to go through the steps required to export a single box, but the steps
are the exact same for more complicated geometry.
1: Install Doom in C:\Doom3\
2: Make a box
3: Make diffuse, normal, and specular textures
4: Create a new material in 3dsmax
5: Export the ASE
6: Create the material models\testbox\testbox { diffusemap models\testbox\testbox.tga bumpmap models\testbox\testbox_local.tga specularmap models\testbox\testbox_s.tga }Save the file as C:\Doom3\base\materials\testbox.mtr
7: Test it in Doom3 If everything worked right, you should see your box right in front of you all lit properly with bumps and specular highlights and such. If not, check the console for red or yellow text, it should explain why it didn't load.
If you want to import this object into a map, right-click the 2d grid in DOOMEdit,
select "New Model..." and select the model. Sometimes it doesn't show up right
when you do that, the fix is to his space bar to copy it, then delete the original.
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