Quake Style - Quake 3 Tutorials
Introductory Tutorials - Compiling Q3 Without MSVC++
For those of you on a budget :)

This one is fairly simple.
First, get this file, also the Quake 3 Source (duh! :) and if you haven't already, the point release.

Make sure Quake 3 is installed to X:\QUAKE3\ (where X is any drive you like!) and install both the point release and source code there. Then, extract the "include.zip" to X:\QUAKE3\SOURCE\LCC\BIN\INCLUDE\.

Next, edit C:\AUTOEXEC.BAT. Add this extra text on the end of your PATH statement.

PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;C:\QUAKE3\BIN_NT;

DO NOT USE MY PATH LINE IN YOUR AUTOEXEC.BAT FILE. Simply add the last part, "C:\QUAKE3\BIN_NT;" and make sure the drive is the correct letter.

And that's basically it. Go to X:\QUAKE3\SOURCE\GAME\, and you can run "game.bat" to compile the source code, which will generate a "qagame.vm" file in X:\QUAKE3\BASEQ3\VM\. Just copy that to X:\QUAKE3\YourMod\VM\, and run Quake 3 like this:

quake3 +set fs_game YourMod

Of course change "YourMod" to well, anything you like. Have fun!

-- Credits:
   Tutorial by (nobody)
   Return to QS Tutorials

-- Important:
   If you do use something from QuakeStyle in your mod, please give us credit.
   Our code is copyrighted, but we give permission to everyone to use it in any way they see fit, as long as we are recognized.