Quake Style - Quake 3
Tutorials Introductory Tutorials
- Compiling Q3 Without MSVC++ For
those of you on a budget :) |
This one
is fairly simple.
First, get this
file, also the Quake 3 Source (duh!
:) and if you haven't already, the point release.
Make sure Quake 3 is installed to X:\QUAKE3\ (where X is any drive you
like!) and install both the point release and source code there. Then, extract
the "include.zip" to X:\QUAKE3\SOURCE\LCC\BIN\INCLUDE\.
Next, edit
C:\AUTOEXEC.BAT. Add this extra text on the end of your PATH statement.
PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;C:\QUAKE3\BIN_NT;
DO NOT USE MY PATH LINE IN YOUR AUTOEXEC.BAT FILE. Simply add
the last part, "C:\QUAKE3\BIN_NT;" and make sure the drive is the correct
letter.
And that's basically it. Go to X:\QUAKE3\SOURCE\GAME\, and you
can run "game.bat" to compile the source code, which will generate a "qagame.vm"
file in X:\QUAKE3\BASEQ3\VM\. Just copy that to X:\QUAKE3\YourMod\VM\, and run
Quake 3 like this:
quake3 +set fs_game YourMod
Of course change "YourMod" to well, anything you like. Have
fun!
--
Credits:
Tutorial by (nobody)
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to QS
Tutorials
-- Important:
If you do use something from QuakeStyle in your mod, please
give us credit.
Our code is copyrighted, but we give permission
to everyone to use it in any way they see fit, as long as we are recognized.