Author |
Topic: How do i get rid of rocket
smoke? |
SnipeR7 Quaker
Posts: 38 Registered: Jan 2000 |
posted
02-04-2000 11:07 PM
Hi how do i get rid of the rocket smoke after i fire a rocket as it
slows things down a bit. Also is it the same command for getting rid
of the smoke from grenades and the smoke of shotgun fire. Thanks
alot!
------------------ SnipeR7 -I'll pick you off from a mile
away- *BE AFRAID*
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-05-2000 01:27 AM
You can't. Don't argue with me.
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trojanfoe Quaker
Posts: 93 Registered: Dec 1999 |
posted 02-05-2000 06:20 AM
What about removing the call to CG_SmokePuff from inside
CG_RocketTrail in the cgame module ? Surely that would remove the
smoke trail ?
------------------ trojanfoe
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-05-2000 07:21 AM
Removing the smoke in a match would be considered cheating.
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-05-2000 10:29 AM
If you want to turn off rocket trails, you can grab the tweaked
cgame that I put togther here
Tweakd cgame includes some (small) code optimizations over the
default cgame code, as well as a few new cvars that allow you to
turn off smoke trails, reduce plasma radius, minimize the expense of
explosion effects, etc:
cg_rocketTrail [1/0] - toggles rocket smoke trail (default is
1) cg_grenadeTrail [1/0] - toggles grenade smoke trail (default
is 1) cg_shotgunSmoke [1/0] - toggles shotgun smoke (default is
1) cg_plasmaRadius [1-n] - sets the plasma radius (default is
16) cg_explosionDuration [0.0-n] - scaling factor for explosion
times (default is 1.0) cg_cvarUpdateDelay [0-1000] - interval at
which local cvars will be updated (default is 0, meaning no
delay) cg_damageBlend [0/1] - toggles 1st person view player
damage feedback (default is 1)
If you are cpu-bound, the
following settings may boost your FPS significantly (assuming you've
already tweaked the rest of your config):
// tweakd vars seta cg_rocketTrail 0 seta cg_grenadeTrail
0 seta cg_shotgunSmoke 0 seta cg_plasmaRadius 8 seta
cg_explosionDuration 0.1
And here's the source.
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trojanfoe Quaker
Posts: 93 Registered: Dec 1999 |
posted 02-05-2000 01:23 PM
Well Coriolis, whether "it is cheating or not" was not the question.
Reaper21x reckons you can't turn the smoke off, but you clearly can,
as bool can demonstrate.
------------------ trojanfoe
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-05-2000 01:52 PM
Are those console commands, or actual source code
changes?
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trojanfoe Quaker
Posts: 93 Registered: Dec 1999 |
posted 02-05-2000 05:20 PM
Well, this is the editing forum, so I guess source code changes are
the most appropriate, don't you ?
------------------ trojanfoe
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-05-2000 10:10 PM
That's exactly what I meant by saying you can't. You have to
change the source code, and if the source code isn't the same for
other players, then you're cheating....can you even play in a game
with a different client side source code? I'm not a coder, I don't
know this stuff.
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-05-2000 10:12 PM
And "Editing" does not mean changing the source code. Editing can
be anything from skins to maps. And a lot of people post
non-editing questions here.
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-05-2000 10:23 PM
I assumed that sniper wanted to play Q3 by his owm merits, and that
he didn't know that removing the smoke trails would constitute
cheating.
bool's mod is almost nothing but cheats (no offense intended)...
they are okay if everybody agrees to allow them, but otherwise it is
unfair and unsportsmanlike to use them. It is not very different
from using Satan's Little Helper.
I don't mean to question bool's motives either; I'm sure he
probably just means to use it for the performance boost. But the
enhanced visibility does give the user an unfair advantage, and
cannot be reproduced with console commands on a fresh, pure
installation - ergo, it is cheating. It is just minor cheating, and
I'd much rather see people use this than use bots. Also, if
everybody on the server agrees this is okay (such as at a lan), then
it is not cheating.
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-06-2000 08:48 AM
I totally agree.
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trojanfoe Quaker
Posts: 93 Registered: Dec 1999 |
posted 02-06-2000 12:06 PM
That still isn't the issue. If he's using it to cheat or he wants to
know because of a mod he's doing, you can remove the smoke trail by
editing the cgame source code. So what's the problem with providing
him with pointers (and code) to show him how it's done.
I also doubt it's a very effective cheat anyway, as rocket smoke
is a nice way of saying "I AM HERE" when fired, and he wouldn't get
the message.
Reaper21x, you say "It cannot be done, don't argue with me", well
you are simply wrong; check out bool's code. You assumed he mean't
via console commands I guess, but why would he ask such a question
in an editing forum (I don't think editing skins or maps will help
with this, so I guess it's gonna have to be the source code) ?
------------------ trojanfoe
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inolen Quaker
Posts: 79 Registered: Dec 1999 |
posted 02-06-2000 12:16 PM
He meant You can't, you can't without changing the code he meant,
then when bool posted those commands he thought he might be dumb and
that there was actual console cmds for that without changing the
code.
------------------ inolen, http://www.inolen.com/
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-06-2000 01:08 PM
Coriolis - I'm growing fairly weary of both your nonsensical
"cheating" argument and your apparent compulsion to speak
'authoritatively' on the topic at every opportunity. And it's
obviously necessary to enlighten you concerning a previous response
that I made to you in a different thread on the topic of cheating
(the 'EE' thread). In the aforementioned post, I was neither
agreeing with any part of your illogical argument, nor was I being
complimentary to you in any possible sense of the word (if you
weren't so obtuse, you would have noticed the subtle sarcasm which
was clearly lost on you - I was thanking you for pointing out the
exception to my long held conception of EE attributes, namely,
you).
No doubt I'm wasting my time (again), but nonetheless I'll
respond to your argument (again), this time sans the sarcasm
(for the benefit of others, if nothing else):
1) Your 'formal' definition of cheating has been stated as:
"anything you cannot do with console commands on a fresh
installation of the game." & "...cannot be reproduced with
console commands on a fresh, pure installation - ergo, it is
cheating". Frankly, it amazes me that you haven't YET
bothered to take the additional 15 seconds of thought necessary to
modify your definition so that, at the very least, it has a
chance of sounding logical. But my amazement betrays far too
much credit on your part. Once again, I point out the [main] weak
point in your definition: Per your definition, all third party mods
that add cvars/console commands would be considered cheating, since
you omitted any attempt at rational qualification.
2) "I assumed that sniper wanted to play Q3 by his owm merits".
Pray tell - what is it about turning off smoke effects that would
prevent sniper from "playing by his owm merits"? Is there some
aspect of cgame that I'm not aware of that turns on "autoplay" when
smoke is not displayed?
3) "...they are okay if everybody agrees to allow them, but
otherwise it is unfair and unsportsmanlike to use them". I hate to
be the one to point out the obvious for you (something that you're
no doubt accustomed to), but by playing on a server that has sv_pure
off, all players implicitly consent to the use of
modified cgames, simply by virtue of connecting to that
server. On pure servers this is a non-issue, since the server
will either have the alternate cgame qvms (allowing players to use
them) or it won't (once again, pointing out the painfully obvious
for you).
4) "...not very different from using Satan's Little Helper".
Sadly, this is only assertion from your post that I can logically
agree with. The simple fact is: these 'cheats' that have surfaced
thus far (radar & autofire) don't provide any significant
advantage over other [moderately skilled] players on an unpure
server (to ids' credit). It is unfortunate that players would try to
use these exploits in order to 'win games', but lamers will always
exist. The design of the cgame-game interface is such that it will
be nearly impossible to create the autoaim bots that we've seen in
that past, using only a cgame modification (I may be proven
wrong on this point in the future, but having studied the cgame-game
interaction points, I'm not overly concerned that I will be). id has
provided us with a more much cheat-proof architecture this time
around, but yet people like you, in the absence of any real
cheats to complain about, instead find it necessary to peddle your
own home-spun pseudo game morality to any sheep within hearing
range.
The problem of how to classify a cgame feature as a cheat
can be solved by asking these questions (my opinion only - not a
sermon): 1) Does it fire a weapon for the player? 2) Does it
move for the player? 3) Does it aim for the player? 4) Does it
provide information for the using player that is not
available to other players? Not available in this context
is necessarily augmented to include that the cgame mod is not
publicly available as well - using radar as an example, although I
personally don't use it, you can easily make a compelling argument
that it is a 'feature' since it is non-intrusive and publicly
available, even though it displaces skill.
If the answer to all of these questions is no with regard
to a particular cgame mod, then you will simply sound foolish (imo)
in your attempt to classify that cgame as a cheat (as Coriolis
capably demonstrates).
Coriolis, I'm curious... I see that you have 1200+ posts on this
board. I'm wondering how many of those posts were actually
useful to other forum readers, and how many were simply
mindless dribble (as have been the majority of your posts that I've
come across).
To make it as clear as I possibly can this time: Shut your
gob unless you have something useful (and preferrably
intelligent, though this is apparently beyond your grasp) to
say.
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-06-2000 01:13 PM
inolen - you seem to imply that I was somehow trying to 'deceive',
when the beginning of my post was fairly clear:
"If you want to turn off rocket trails, you can grab the tweaked
cgame that I put togther here
Tweakd cgame includes some (small) code optimizations over the
default cgame code, as well as a few new cvars that allow
you to turn off smoke trails, reduce plasma radius, minimize the
expense of explosion effects, etc:"
BTW, Platinum looks pretty interesting - how's it coming along?
[This message has been edited by bool (edited
02-06-2000).]
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-06-2000 02:31 PM
bool:
My "formal" definition of cheating is one that I picked from
places such as firingsquad, it is not one I invented. My particular
phrasing of it may not be the best.
I failed to explicitly say that it is not cheating to use a
modified cgame for a mod. I figured that this was so painfully
obvious that it did not need mentioning. Apparently, I have to
explicitly mention this, or you presume I fail to realize this
point.
JUST TO MAKE IT PERFECTLY CLEAR, the implicit context for my
"cheating" assertion is that you are wanting to play one of id's
games. That is, you wanted to play: a) FFA b) TDM c)
1v1 d) CTF as they ship with the game and/or are modified in
point releases. ALL OF MY CHEATING CLAIMS ASSUME THIS POINT.
If you will note, I admitted several times that turning off
rocket trails is a very minor cheat. It gives the player an
advantage by removing the "smoke screen" effect that the rocket
trail provides. Anybody with the simple spacial skills necessary to
play quake3 should be able to watch the rocket and trace it
backwards until he/she finds the shooter, so I must disagree with
your argument that removing the trails also removes an important
visual cue.
I agree that there is some sense to your claim about pure
servers. I would like to point out that most of the non-pure servers
out there are non-pure because id has not yet released the point
release for linux. For example, some of my friends have a linux
server that we play on locally, and it has to be nonpure for us to
connect to it.
And yes, I know that it is a non-issue on pure servers.
I am going to have to assume that you have only picked out a
select few of my posts to judge me from. You also must not read
general discussion very much. I would say that about 50% of my posts
are helpful or informative, and about 50% are just in fun.
I proudly claim to be opposed both to cheating and to violating
the license agreement; if that makes me stupid, then I must be dumb
as a brick. However, if you ever want to compare academic
credentials, I'd be more than willing to put mine up against anybody
else's on this board. Many of the people here are smarter and more
experienced than me, but I believe I can hold my own.
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trojanfoe Quaker
Posts: 93 Registered: Dec 1999 |
posted 02-06-2000 03:04 PM
Yes, yes, but I think the question has been answered: YES you can
turn off rocket smoke.
wwf.quake3world.com
And... Coriolis, I made this point in an earlier post:
quote:
If you will note, I admitted several times that turning off
rocket trails is a very minor cheat. It gives the player an
advantage by removing the "smoke screen" effect that the rocket
trail provides. Anybody with the simple spacial skills necessary
to play quake3 should be able to watch the rocket and trace it
backwards until he/she finds the shooter, so I must disagree with
your argument that removing the trails also removes an important
visual cue.
------------------ trojanfoe
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-06-2000 03:16 PM
*sigh* Against my better judgement (which is to leave this pointless
discussion), I'll respond yet again.
1) Removing rocket trails removes an important visual clue. Hmmm.
Those of us who used cl_particles 0 in Q2 must've been cheating
then. Oh wait, that wasn't cheating because the setting was part of
the game, right? What difference does it make if this
particular setting is part of the game or not, as long as it's
freely available to anyone who wants to use it in order to
set their own personal preference (the real issue with regard
to the settings added by TweakD)?
2) You are correct. I do not frequent General Discussion,
although I did qualify my comment with "...your posts that I've come
across".
3) Violating the license agreement. You're joking, right? If you
are implying that modifying the game/cgame/ui code and then making
the modifications available to the public somehow violates the EULA,
then you are even more ignorant than I thought.
4) Academic credentials? Who gives a good goddamn about a piece
of paper if you can't think for yourself and form your own, well
reasoned opinions.
[This message has been edited by bool (edited
02-06-2000).]
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-06-2000 03:45 PM
bool:
1) That's exactly what I am saying. Though the smoke trails in Q2
were not quite as obfuscatory as those in Q3. Also, it was almost
impossible to pick out a rocket in Q2 without the trails, but is
fairly easy to do so in Q3. They are different games; the rules have
changed. This should not be surprising.
2) I agree, you did qualify this. I still wanted to defend myself
3) The "violating license agreement" reference was to my earlier
complaints about using hacked .exe's, which I believe you were
including. There is absolutely nothing wrong with modifying the
cgame, game, and ui dlls. I have modified all of these myself.
4) All of my opinions are well-reasoned, and formed based on my
experience, my readings, and common sense.
And I would like to point out that I have never attacked your
intellect or your character. On the contrary, I have attributed your
actions to the best possible motives that I could find. Yet you
continue to feel the need to bolster your argument by slandering me
with baseless accusations.
Don't get me wrong, I appreciate the thoughtful reasons you set
forward. I merely dislike the unwarranted personal
attacks.
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0mega Quaker
Posts: 16 Registered: Jan 2000 |
posted
02-06-2000 05:46 PM
there is a varible to turn off the smoke, but i have no idea what it
is
------------------ Frag the Fag who Fragged me! Stupidity
killed Klesk...
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Reaper21x Immortal
Posts: 501 Registered: Dec 1999 |
posted 02-06-2000 06:15 PM
It's stil fucking cheating! Changing things in the SOURCE CODE
that other players don't have is fucking cheating! Especially if
it gives you an advantage, such as the getting rid of the smoke from
rockets.
Hey, lemme ask you a question, say you increased the speed of
fire for a weapon:
quote:
1) Does it fire a weapon for the player? 2) Does it move
for the player? 3) Does it aim for the player? 4) Does it
provide information for the using player that is not available to
other players? Not available in this context is necessarily
augmented to include that the cgame mod is not publicly available
as well - using radar as an example, although I personally don't
use it, you can easily make a compelling argument that it is a
'feature' since it is non-intrusive and publicly available, even
though it displaces skill.
hmm?
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-06-2000 07:17 PM
Chill Reaper. We're talking
about cgame modifications. Changing the rate of fire would have to
be done in game (on the server).
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-06-2000 07:20 PM
So, it would be fine to remove the fog in q3tourney5?
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pre Immortal
Posts: 424 Registered: Dec 1999 |
posted
02-06-2000 09:35 PM
Hullo.
That come under 4.
pre
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SnipeR7 Quaker
Posts: 38 Registered: Jan 2000 |
posted 02-06-2000 09:54 PM
guys guys guys. i meant that i wanted in my view the smoke trails
gone so it would not slow it down. just like changing rail gun width
or something so the other players at the server could still see
there smoke trails but i cannot. that is not cheating
surely. please stop arguing. thankyou for replying you are
all great blokes.
------------------ SnipeR7 -I'll pick you off from a mile
away- *BE AFRAID*
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-06-2000 10:20 PM
pre-
Removing the fog is similar to radar; it can be done purely
client-side based on info the server provides to all players.
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pre Immortal
Posts: 424 Registered: Dec 1999 |
posted
02-07-2000 03:42 AM
Hullo.
quote:
Does it provide information for the using player that is not
available to other players?
quote:
Removing the fog is similar to radar...
Coriolis - I think your comprehension of the English language is
a bit suspect. Does the latter not fall under the former ?
pre
PS: By this I meant it one using such a "feature" and one not -
before you carry on about everyone being able to use it.
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--[
ViRuZ ]-- Quaker
Posts: 65 Registered: Dec 1999 |
posted 02-07-2000 03:57 AM
Okay, I must admit that if you go after the definitions it is
cheating...
But you cant always go after definitions, Just think of the
following: One player is playing on an Athlon 600 with 256
Megs. The other has a pentium 233 and 64 megs. Now the second
player is turning smoke off, because its too slow to play with
using a modified cgame.
Now he can play on an acceptable frame rate, while the other
player who has already an advantage will still see the smoke trails,
cause he has its own cgame? What is so bad about this, it is just
equalizing the advantages of both players...
------------------ This is a completely useless
signature. Please excuse me for it.
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Coriolis Immortal
Posts: 1310 Registered: Dec 1999 |
posted 02-07-2000 07:25 AM
Viruz-
The point is, the guy who has turned off the smoke has given
himself a view of the world that the guys who made the game did not
want him to have. No smoke may give him an FPS boost; that's fine, I
have no qualms about tweaking the cgame through console
variables to boost your fps. If you have to modify the cgame for
whatever mod it is, or you have to hack the .exe, then it is
cheating.
Let me repeat what I've said half a dozen times, and nobody seems
to hear: it is not very bad. It is, in fact, quite minor. It is
still a cheat.
pre-
Yes, I know that removing the fog lies under point 4, and thus
would not be considered cheating by bool's definition. I thought
that this was so obviously cheating that anybody would realize it
pointed out the flaw in bool's definition. Apparently, I was wrong.
So let me point out even more things that bool would not consider
cheating, but which every league and professional would: 1)
giving all players day-glow skins; 2) drawing a glowing bounding
box around all players; 3) replacing the invisibility effect with
a highly visible effect; 4) HUD timers for each crucial item on
the map; 5) drawing an opponent's health over his/her head, like
a reward; 6) switching the arrows in TDM so that they point at
enemies rather than friends.
I am sure that there are other "cheats" that will pass through
bool's definition, but these are the ones that quickly came to the
top of my head.
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bool Quaker
Posts: 72 Registered: Dec 1999 |
posted 02-07-2000 08:36 AM
You really are clueless, aren't you? I thought you were just
baiting me with the fog question (once again, giving you far too
much credit). You should make more of an attempt to actually know
your subject material before jumping ass first into a debate. At
least Reaper has an excuse (he admits to not being knowledgeable
about the code).
And I reiterate my earlier advice to you (which you claimed to
already follow, yet you continue to provide evidence to the
contrary): You would do well to apply actual thought before pressing
the 'Submit Reply' button.
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